Wednesday, May 28, 2008

Donatella Versace's Office

OK i am having a lot of problems with this and need to add more to the design, but this is the rough idea...
The excessive lighting (kind of failed due to the materiality of glass...the surrounding elevator path is supposed to be lit blue, green, red and orange), abundant use of glass and design of the elevator like a stage, reveal how Versace's power is derived from values such as appearance and fashion. As the influential trend setter, she is always on display.
The elevator path which doesn't go directly from the office to meeting space, instead providing a stop in between for comfort (will be made more glamorous later...), is inefficient. The unnecessary extravagence of her pathway mirrors the nature of fashion as excessive.
Finally the 'cushioned' appearance of her studio captures her feminety, and lifestyle of comfort and indulgence.
I also plan to add rings around the elevator path, as embellishment captures the excessive nature of fashion and Versace's over-emphasis on appearance. It will also assist in creating different lighting effects.
Below is a close-up of her office. For some reason the geometry keeps stuffing up and strange triangular forms form in the supposedly, empty space :( GRR!!! It blocks the view of the elevator and ruins the lighting!

I am using the same elevator from my previous EXP3 trial. I have yet to upload textures on it... this is a pretty bad screenshot, but the elevator's too close to the mesh platform and my dining table to take a nicer shot :(

Screenshots from the elevator experience

2 comments:

Anonymous said...

Cissy, your work is amazing and very inspirational. It's so detailed... you must have a lot of time on your hands!! model looks great and your textures - wow. looking forward to seeing your final model.

Anonymous said...

awesomee work champ!!! ... i have been gonig through alor of peoples work, andi must say ur is EXCELLENT...!! well done keep it up, cant wait till i play ur site. hehehe.. good luck..!!